I stay with a product until the interface works in the real world.

BOVA cloud-printing station installed beside a public-service kiosk

I do not treat a product problem as a screen problem. In data-labelling tools and cloud-printing services, I have worked through the operational rules behind the interface: file conversion, payment, printer communication, task state, and field installation.

My strength is turning those constraints into flows and standards that planners, engineers, and operators can use. I define edge cases early, follow implementation closely, and check the product in the environment where it will run.

More recently, I have designed and built independent products through App Store review and web deployment. That experience keeps my design decisions grounded in code, release constraints, and ongoing maintenance.

What I bring

01

Structure the complexity

Translate technical rules, operational exceptions, and user goals into a product flow the team can reason about.

02

Connect every surface

Keep the experience coherent across mobile, web, PC, kiosk, multifunction printer, and the physical environment around them.

03

Follow through to release

Work across Figma, prototypes, documentation, design QA, implementation, deployment, and field validation.

Tools and working range

Product design

Problem framing · Information architecture · Interaction design · UI design · Prototyping · Usability testing

Systems and delivery

Figma · Design systems · Design QA · Product documentation · Docusaurus · Release support

Technical

HTML · CSS · JavaScript · TypeScript · React · Next.js · Node.js

Education

B.A. Industrial Design · Visual Design

Sejong University

2014.03–2022.02

Full-stack Web Development

CodingOn

2023.10–2024.05

Node.js Backend Development

Modu Labs

2023.04–2023.06

Language

  • TOEIC 960 · 2026.04
  • TOEIC Speaking IH · 2023.09

Experience

Product Designer & Builder

Independent products · Everyday Works

2024.06–Present

Scope, design, development, testing, and release of small independent products.

  • Released Renew on the App Store, including in-app purchase configuration.
  • Designed, built, tested, and deployed Poppin as a real-time party-game web product.

Mobile · Web · Product development

Product Designer

BOUND4 · X-Labeller

2022.05–2023.10

Designed labelling and administration workflows for an AI-data production tool.

  • Benchmarked more than 10 tools after performing semantic-segmentation work directly.
  • Shipped Auto-Seg and Snap interactions plus a workbook, three training videos, and a documentation site.

B2B · AI data · Work tools

UX Designer

BOVA

2019.10–2022.05

Designed a cloud-printing service across app, web, PC, kiosk, and multifunction-printer interfaces.

  • Supported a service installed at more than 20 locations.
  • Personally installed and tested the service at 10 locations, carrying field constraints back into the interface.

Mobile · Kiosk · Hardware

Product design

Tactic · tagtik

2018.10–2019.10

Designed ordering and POS experiences and supported early on-site operations.

  • Designed POS flows used in two store pilots.
  • Supported product operation at a university festival and restaurant test sites.

Ordering · POS · On-site operations