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Poppin

Building a real-time party game for lightweight online play.

Poppin is a real-time online party game for multiple players to enjoy while talking over voice chat. I defined, designed, built, tested, and deployed the product.

Real-time web product
04

Poppin

Overview

The problem

A lightweight party game still needs every participant to understand entry, shared progress, turns, and completion at the same moment.

What shipped

I defined the concept and feature scope, designed the room and game-progress states, built and tested the interactions, and deployed the product on the web.

A lightweight game for shared voice chat

Poppin was designed for people already talking over Discord or a similar voice channel. The web product needed to stay light enough to support the conversation while giving every participant a shared understanding of who had joined, what state the game was in, and what would happen next.

Designing and building real-time state

  1. 01

    Defined the concept, the minimum game set, and the boundary between voice conversation and on-screen interaction.

  2. 02

    Designed room entry, participant readiness, game progress, turn, and completion states for multiple users.

  3. 03

    Built and tested the product, checking how state changes appeared across participants.

  4. 04

    Deployed the web product and documented the current evidence without inventing user or operating metrics.

Verified product scope

Distribution
Web deployment completed
Interaction
Real-time multi-user game states
Product work
Concept, scope, interaction, UX and UI
Delivery
Development and testing

Current evidence and limits

The product demonstrates an end-to-end build and a real-time interaction model. It does not yet have verified user, retention, or business results, so those claims are intentionally absent. The useful evidence is the ability to turn a social-play concept into explicit shared states and a deployed product.

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