Poppin
Building a real-time party game for lightweight online play.
Poppin is a real-time online party game for multiple players to enjoy while talking over voice chat. I defined, designed, built, tested, and deployed the product.
Poppin
Overview
The problem
A lightweight party game still needs every participant to understand entry, shared progress, turns, and completion at the same moment.
What shipped
I defined the concept and feature scope, designed the room and game-progress states, built and tested the interactions, and deployed the product on the web.
A lightweight game for shared voice chat
Poppin was designed for people already talking over Discord or a similar voice channel. The web product needed to stay light enough to support the conversation while giving every participant a shared understanding of who had joined, what state the game was in, and what would happen next.
Designing and building real-time state
- 01
Defined the concept, the minimum game set, and the boundary between voice conversation and on-screen interaction.
- 02
Designed room entry, participant readiness, game progress, turn, and completion states for multiple users.
- 03
Built and tested the product, checking how state changes appeared across participants.
- 04
Deployed the web product and documented the current evidence without inventing user or operating metrics.
Verified product scope
- Distribution
- Web deployment completed
- Interaction
- Real-time multi-user game states
- Product work
- Concept, scope, interaction, UX and UI
- Delivery
- Development and testing
Current evidence and limits
The product demonstrates an end-to-end build and a real-time interaction model. It does not yet have verified user, retention, or business results, so those claims are intentionally absent. The useful evidence is the ability to turn a social-play concept into explicit shared states and a deployed product.